Craps Myths and Superstitions

Craps is a game that has long been shrouded in myths and superstitions. Here are some of the most common myths and superstitions surrounding the game:

1. The "Hot" and "Cold" Roll Myth: Some players believe that a dice roll can be "hot" or "cold," meaning that it is more likely to produce certain numbers or outcomes. This is a myth, as each roll is an independent event with no memory or tendency to repeat.

2. The "Lucky" and "Unlucky" Numbers Myth: Many players believe that certain numbers are "lucky" (e.g., 7) or "unlucky" (e.g., 11), and that these numbers can influence the game. However, each number has the same probability of being rolled, regardless of its "luckiness."

3. The "Curse" of the 7: Some players believe that rolling a 7 can "jinx" the game, causing a streak of bad luck. This is a myth, as each roll is independent and not affected by previous rolls.

4. The "Kickers" Myth: Some players believe that certain rolls, such as 4 or 10, can "kick" the dice and change the game's momentum. This is a myth, as each roll is independent and not affected by previous rolls.

5. The "Table Magic" Myth: Some players believe that the table itself can influence the game, with certain spots being "lucky" or "unlucky." This is a myth, as the table is just a surface on which the dice are rolled.

6. The "Dice Control" Myth: Some players believe that they can control the outcome of the roll by throwing the dice in a certain way or with a specific grip. However, the outcome of the roll is determined by the random movement of the dice, not by the thrower's technique.

7. The "Ouija Board" Myth: Some players believe that using a Ouija board can influence the game, with spirits or supernatural forces guiding the roll. This is a myth, as the game is determined by chance, not by supernatural forces.

8. The "Betting Superstitions" Myth: Some players believe that certain betting strategies or superstitions can influence the game, such as only betting on red or black, or only betting on odd or even. This is a myth, as each roll is independent and not affected by previous rolls or betting strategies.

9. The "Dealer Influence" Myth: Some players believe that dealers can influence the game, either consciously or unconsciously. This is a myth, as dealers are simply responsible for managing the game and do not have any influence over the outcome of the roll.

10. The "Hand Signals" Myth: Some players believe that certain hand signals or gestures can influence the game or attract good luck. This is a myth, as the game is determined by chance, not by hand signals or gestures.

Remember, these myths and superstitions are just that – myths and superstitions. The outcome of a craps game is determined by chance, and each roll is an independent event. By understanding and avoiding these myths and superstitions, you can make more informed decisions and enjoy the game more.

History of Craps:

Craps has a rich and complex history that spans thousands of years and multiple continents. Here's a brief overview of the game's evolution:

Ancient Origins: The earliest known precursor to craps is the game of "Cubics" or "Cubed," which was played by ancient Egyptians around 2000 BC. The game involved rolling dice with four or six faces, which were often numbered or marked with symbols.

Middle Ages: The game of Cubics spread to the Mediterranean region, where it evolved into a game called "Hazard." Hazard was played with two or three dice and involved betting on the outcome of the roll.

Renaissance: Hazard was popularized in Europe during the Renaissance, particularly in France and Italy. The game was often played in aristocratic circles, and its popularity spread among the upper classes.

American Adaptation: In the 18th century, French colonists brought Hazard to North America. However, due to religious and political restrictions, the game was forced underground and evolved into a new game called "Crabs" or "Craps." Craps was played with a pair of dice and involved betting on the outcome of the roll.

Golden Age of Gambling: During the early 20th century, Craps became a staple of American gambling culture. The game was played in speakeasies, casinos, and on riverboats. This period is often referred to as the "Golden Age of Gambling," and Craps was one of the most popular games during this time.

Modern Era: In the mid-20th century, Craps underwent a number of changes that modernized the game. The introduction of the "pass line" bet and the "odds" bet made the game more accessible and easier to understand. The game also became more standardized, with the establishment of official rules and guidelines by the American Gaming Association.

Online and Mobile Gaming: With the advent of online and mobile gaming, Craps has continued to evolve and adapt to new technologies. Players can now enjoy the game from anywhere in the world, using their computers, smartphones, or tablets.

Throughout its history, Craps has remained a popular and beloved game, attracting players from all walks of life. Its enduring appeal can be attributed to its simplicity, excitement, and social nature. Whether played in a land-based casino or online, Craps continues to be a favorite among gamblers and casino enthusiasts alike

Common Craps Mistakes

  1. Here are some common mistakes to avoid when playing craps:

    1. Betting blindly: Don't bet just because you're winning or losing. Make informed decisions based on the current state of the game and the odds.

    2. Not setting a budget: Establish a budget before you start playing and stick to it. Craps can be a fast-paced game, and it's easy to get caught up in the excitement and lose track of your spending.

    3. Chasing losses: Don't try to win back losses by betting more or taking bigger risks. This can lead to a vicious cycle of chasing losses and further financial ruin.

    4. Not managing your bets: Don't bet more than you can afford to lose, and don't bet on multiple outcomes simultaneously. Stick to one bet at a time and manage your bets wisely.

    5. Ignoring the odds: Don't get caught up in superstitions or hunches. The odds are the same for every roll, so make informed decisions based on the probabilities.

    6. Not understanding the game: Take the time to learn the rules and mechanics of the game before you start playing. This will help you make better decisions and avoid costly mistakes.

    7. Betting against the shooter: Avoid betting against the shooter (Don't Pass or Don't Come) unless you have a good reason to believe they will lose.

    8. Not taking advantage of good rolls: When you're on a winning streak, don't be afraid to take advantage of it by increasing your bets. However, be careful not to overbet and risk losing it all.

    9. Not knowing when to stop: Know your limits and know when to walk away. Craps can be a fun and exciting game, but it's essential to know when to quit while you're ahead.

    10. Not understanding the house edge: Be aware of the house edge and the odds of winning. Some bets have a much higher house edge than others, so choose your bets wisely.

    11. Not using your chips efficiently: Use your chips wisely and avoid making unnecessary bets. Try to make bets that give you the best chance of winning and minimize your losses.

    12. Not tipping the dealer: Tipping the dealer is a way to show your appreciation for their service and can help you build a rapport with them. This can lead to better treatment and more favorable outcomes.

    By avoiding these common mistakes, you can improve your chances of winning and have a more enjoyable experience playing craps. Remember, craps is a game of chance, and there is always an element of luck involved. Set realistic expectations, manage your bets, and have fun!

Craps Strategies

  1. Pass Line Bet: This is the most basic and popular bet in craps. When the shooter rolls the dice, if the result is 7 or 11, you win. If the result is 2, 3, or 12, you lose. If the result is 4, 5, 6, 8, 9, or 10, that number becomes the "point." You win if the shooter rolls the point again before rolling a 7, and you lose if they roll a 7 before the point.

  2. Don't Pass Bet: This is the opposite of the pass line bet. You win if the shooter rolls a 2 or 3, and lose if they roll a 7 or 11. If the result is 12, it's a push (tie). If the result is 4, 5, 6, 8, 9, or 10, that number becomes the "point," and you lose if the shooter rolls the point again before rolling a 7.

  3. Come Bet: This bet is similar to the pass line bet, but you can place it after the point has been established. You win if the shooter rolls the point again before rolling a 7, and lose if they roll a 7 before the point.

  4. Don't Come Bet: This bet is similar to the don't pass bet, but you can place it after the point has been established. You win if the shooter rolls a 7 before rolling the point again, and lose if they roll the point before rolling a 7.

  5. Place Bet: You can place a bet on any number (4, 5, 6, 8, 9, or 10) at any time during the game. You win if that number is rolled before a 7.

  6. Lay Bet: This bet is similar to the place bet, but you bet against the number instead of for it. You win if the number is rolled after a 7.

  7. Field Bet: You win if the shooter rolls a 2, 3, 4, 9, 10, 11, or 12.

  8. Hardway Bet: You win if the shooter rolls a pair (2:2, 3:3, 4:4) before rolling a 7.

  9. Prop Bets: There are many prop bets in craps, such as "Any Seven" (win if the shooter rolls a 7), "Craps" (win if the shooter rolls a 2, 3, or 12), and "Horn High" (win if the shooter rolls a 2, 3, 11, or 12).

Remember, these strategies are just tools to help you manage your bets and increase your chances of winning. Craps is a game of chance, and there is always an element of luck involved. It's essential to set a budget, manage your bets, and know when to walk away

Rules Craps

The next time you are in the casino stop and listen when you approach the table games. From the craps pit you will probably hear whooping and hollering as you see high-fives and other animated gestures coming from the players. Craps is by far the most exciting game in the casino and the players are not afraid to let their emotions show. The game is fast moving and at times very loud. It is for this reason that craps is probably the most intimidating game to new players. If you feel this way you are not alone. Many players would like to learn how to ply craps but the thought of approaching a craps table scares them.

It was a few years into my casino visits before I decided to find out what this game was all about and learn how to play craps. I knew that a pass line bet in craps with its low house edge of 1.41 percent made it one of the best bets in the casino.

This gave me the incentive to take the plunge and learn how to play craps. It was a decision that I have never regretted. I love playing craps and over the years I have introduced many friends to this exciting game.

Craps is not as confusing as it looks. It actually is an easy game to learn. An understanding of the basics of the game and how to make a passline bet will get you started on your way. You don’t have to be concerned with any other of the craps bets when you begin to play craps. There are about 40 different bets that can be made on a craps layout but most of them like the proposition and hardway bets have terrible odds that you should avoid. To get started playing craps, all you need to understand is the basic passline bet

Passline Bet 
A simple passline bet works like this. You place your bet on the passline before a new shooter begins his roll. This is known as the come out roll. If the shooter rolls a 7 or 11 you win. If the shooter rolls a 2, 3 or 12, you lose. If the shooter rolls any other number, that number becomes the point number. The shooter must roll that number again before a seven is rolled. If that happens, you win even money for your passline bet. If a seven is rolled before the point number is rolled again, you lose.

Example 
A new shooter rolls the dice for the first time and they land on a 4 and a 2. The total is six, which becomes the "Point." The dealers places a marker that looks like a hockey puck on the number 6 on the craps layout. The shooter must now roll a six before he rolls a 7. If he rolls the six, the passline bet wins and the shooter rolls again. This is a new comeout roll and the same procedure applies as the first time the shooter rolled the dice.

If the shooter rolls a seven before the six the pass line bet loses and the dice are passed to the next shooter.

Odds Bet 
Once the point is established the bettor can make an additional bet behind the passline bet. This is known as the "Odds Bet." It is the only bet in the casino that does not have a house edge as it is paid off with true odds.

Most casinos offer double odds, which means you can make a bet twice the size of your pass line bet. If you passline bet is $5 you are allowed to make an odds bet of $10.

The odds bet is paid as following:
If the point is 4 or 10 it pays 2 to 1
If the point is 5 or 9 it pays 3 to 2
If the point is 6 or 8 it pays 6 to 5.

A passline bet is the simplest bet you can make on at the craps table and it will get you on your way to playing this exciting game.

Oasis Vegas
Oasis Vegas